SIN CITY / LOCAL PROLOGUE

Your home. Your room. Your first city job.

Restore your Motor Ward home.

Start at your home in G-A. Genesis gives you one next action: inspect and clear the debris, inspect and restore the utility cabinet, unlock the workshop, then place the workbench. Try Night to see the power come back. Explore rooms & furniture opens the optional floor, room and repair controls.

Your grow-room setup opens in its own view. The Motor Ward home link brings you back, with your home repairs intact. Existing players can continue a saved grow room without restarting.

Fit out your apartment workshop.

After restoring G-A and placing your workbench, open Equipment & shop. Choose your starter, preview a highlighted spot and confirm. Select installed equipment to move or retrieve it. The measured workshop stays visible while you use the controls on a phone; the equipment sheet becomes a drawer.

Your home and the larger room editor use the same equipment save. Preview and Cancel do not move items or spend Leaves. The doorway and furniture access stay clear. A measured illustrated plan and labelled controls remain available if 3D cannot load.

After the relay job, return to your apartment and collect the one-time reward. Buy the pump while both starter utilities are fitted, then retrieve the filter and install the pump. Removing a starter utility lowers the current equipment level, so buy the Level 2 upgrade first.

The larger room editor.

Genesis guides you through your grow room. Open Inventory, choose the owned starter plant, preview a plant socket and confirm placement. The same controls work without 3D.

You start with 200 fictional practice Leaves. The light costs 60 and the filter 80; place both alongside the starter to reach Level 2. Inventory also lets you retrieve placed items and rearrange the room.

Take the city relay job below, finish its safehouse upgrade, then return to your grow room. Its validated local result awards 100 practice Leaves once per room save. The Level 2 river pump costs 100; retrieve equipment to free a utility socket before placing it.

View neighborhood pulls the camera out of your room. City job opens the authored mission. Only one 3D scene runs at a time. Collapse Genesis’s guide to leave more space, and reopen it whenever you need help.

The Grand Route is a single-player strategy prologue. You make decisions at the mission desk while the optional 3D map follows the story. There is no walking, combat, shared multiplayer progress or financial reward in this release.

Five stops. One small job.

  1. Arrival: choose Sol, Vega or Rio. This is a story identity; all three use the same rules.
  2. The job: accept Mara’s request to recover a replacement relay for Radio del Sol.
  3. The signal: classify eight fictional bulletins as evidence, spin, satire or unknown. Six correct answers clear the channel. Read the explanation after each answer. If you miss the target, retry a fresh sequence.
  4. The cargo: compare the seal, destination and dispatch time of three crates with Mara’s signed manifest. A wrong choice explains the mismatch and lets you inspect again.
  5. Back home: choose a rooftop beacon or signal archive. Your safehouse illustration changes, and the mission debrief records your result.

Play at your own pace.

Use touch, a mouse, or Tab and Enter for mission controls. Pause & help explains the classification labels. Escape closes the pause panel. Sound cues are off until you enable them. There are no timed actions. The map respects reduced motion, and the whole mission remains available if WebGL or scenery cannot load.

Your run stays on this device.

Choices save automatically in this browser’s local storage. Refresh to resume, including answer feedback and the final upgrade. Private browsing, blocked storage or clearing site data may lose progress; the game warns when it cannot save. Keep the game in one tab. If another tab updates the run, reload before continuing.

Replay and reset require confirmation. The property, mission and room have separate reset controls. Resetting one keeps the others. A recovered Growers League save is imported on first room use, with its original retained. An unreadable room save is kept until you explicitly back it up and start fresh. Mission recovery has its own confirmation. No account, NFT, entitlement or other app’s data changes.

What comes next?

This is one complete local mission. New district landmarks, more varied challenges, actual-device performance checks and future account integration remain separate milestones. The existing six-district world preview and illustrated map remain available.

Start at your Motor Ward home →Continue your grow room →Resume the city jobExplore the cityBack to Pro Route ↗